{Traveling to space is about to get a whole lot easier

SPACEVR RAISES $1.25 MILLION

San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using miniature satellites equipped with complex VR cameras. The business has just declared they have raised a considerable sum of seed financing led by a $1 million investment from another together with Shanda Group $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launching of SpaceVR’s Overview 1, what they are saying will function as the world’s really first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite sector. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to generate breathtaking and immersive space travel experiences that can be seen on all present virtual reality apparatus. SpaceVR’s state-of-the-art satellites, called Overview 1, will give users unbelievable panoramic views of Earth from space and allow them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR allows you to experience space.
Their Overview 1 satellite and SpaceVR lets you experience space.
At the origin of every significant difficulty – climate change, education systems that are lousy, war, poverty – there is an error in outlook that these matters do we are affected by ’t, that these matters are different. We assembled Overview 1 to change this. Opening up space tourism for everyone will supply a new viewpoint in how information is processed by us and how we view our world. Astronauts who've had the chance to to outer space and experience Earth beyond its borders share this outlook and it's inspired a much better method to be championed by them. We believe that this can be the greatest priority for humanity right now,” clarified Holmes.
The Overview 1 microsatellite.
The Overview 1 micro-satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K sensors that have been paired with a 2D 360° camera and several broad field of view lenses that may capture an immersive sector of video. The VR satellites offer users an unprecedented view of space, and the planet Earth that until now has only been available to a handful of lucky astronauts. Now the strategy would be to launch a fleet of Earth bound Overview 1 satellites, though send their cameras throughout the solar system and the company hopes to expand far beyond our planet.
After the successful capital of their Kickstarter effort and today this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and functional as soon as early 2017. While the satellite and the essential earth communication systems continue to be developed, the firm will even be focusing for their 3D orbital experiences. Although I ca’t visualize the company may have much difficulty finding interest, locating the ideal outlet is a measure that is vital.
You'll be able to view the SpaceVR Kickstarter video here:

While the initial plan for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions shifted and determined to develop their small autonomous satellites instead. SpaceVR wo’t be influenced by the astronauts, who have limited time available, on the ISS for capturing new footage by having satellites which they command, but rather they're able to just do it themselves. SpaceVR is focusing on the development of Overview 1 with NanoRacks, a company that specializes in helping new businesses establish and develop space technology capable of being deployed from the ISS. You can learn more about SpaceVR, and subscribe to pre order a year’s worth of VR content (for only 35 dollars!) on their site. Discuss further in the SpaceVR forum over at 3DPB.com.

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If you want to go to space, you either need a Donald Trump-sized fortune or the type of patience just the Dalai Lama can relate to. A brand new business called SpaceVR desires to alter all that, and you will just want $10 and a VR headset to orbit the Earth if it is successful.

The company found a Kickstarter to make this occur. The plan will be to send a tiny 12-camera rig that shoots at three dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. New virtual reality footage will be available every week, but will only be accessible with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it is like Netflix, except you really get to head to space." "It is LIKE NETFLIX, EXCEPT YOU CAN GO TO SPACE."

(In the space sector, planes which make parabolic flights are lovingly called "vomit comets." After I told SpaceVR CEO Ryan Holmes that pairing that type experience with the occasionally dizzying side effects of VR seemed tenuous, he joked, "you'll only have to throw up before you go.")



You can get a yearlong subscription by giving $250, which likewise allows you early access to the content to SpaceVR up front. Other donation rewards contain things like files and 3D models of the camera, a Google Cardboard headset, and there are even degrees where you are able to sponsor whole school's worth of access or a classroom to SpaceVR.

They will have the camera moves to different places around the ISS, once SpaceVR gets a few recording sessions out of the way.

The goal is to live stream the virtual reality experience, but the difficulty right now is bandwidth — particularly, the ISS's link to the World. The space station can send data to Earth at 300 megabits per second, but businesses with gear on board simply have entry to half of that. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would want access to around 60 megabits per second to do high quality live streaming virtual reality DeSouza says.

Way down the road Holmes and DeSouza envision numerous other possibilities due to their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they re-enter the atmosphere of the Earth's. But that will all have to wait until the first footage has been sent back and everything appears alright. "We're so dead-focused on 'just get it done' that the whole storytelling aspect is something we are going to have to look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) launching. I have heard enough about the powerful beauty of rocket launches to know there's no substitute for being there. But virtual reality was definitely the next best thing.

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